Product Strategist, Experience Designer & Code Tweaker 

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Enterprize 2.0


Enterprize 1.0 Enterprize 2.0
  • Hierarchy
  • Friction.
  • Bureaucracy
  • Inflexibility
  • IT-driven technology / Lack of user
  • Control
  • Top down
  • Centralized
  • Teams are in one building / one time zone
  • Silos and boundaries
  • Need to know
  • Information systems are structured and dictated
  • Taxonomies
  • Overly complex
  • Closed/ proprietary standards
  • Scheduled
  • Long time-to-market cycles
  • Flat Organization
  • Ease of Organization Flow
  • Agility
  • Flexibility
  • User-driven technology
  • Bottom up
  • Distributed
  • Teams are global
  • Fuzzy boundaries, open borders
  • Transparency
  • Information systems are emergent
  • Folksonomies
  • Simple
  • Open
  • On Demand
  • Short time-to-market cycles

 

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